Update:
- comments - new DELAY_CLK_CYCLES formula
This commit is contained in:
@@ -1,15 +1,12 @@
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LIBRARY IEEE;
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USE IEEE.STD_LOGIC_1164.ALL;
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-- Uncomment the following library declaration if using
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-- arithmetic functions with Signed or Unsigned values
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USE IEEE.NUMERIC_STD.ALL;
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-- Entity: LFO (Low Frequency Oscillator) - Alternative Implementation
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-- Entity: LFO_1 (Low Frequency Oscillator) - Alternative Implementation
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-- Purpose: Applies tremolo effect to audio by modulating amplitude with a triangular wave
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-- This is a simplified, single-process implementation compared to the pipelined version
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-- Provides real-time audio amplitude modulation for musical effects
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ENTITY LFO IS
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ENTITY LFO_1 IS
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GENERIC (
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CHANNEL_LENGHT : INTEGER := 24; -- Bit width of audio samples (24-bit signed)
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JOYSTICK_LENGHT : INTEGER := 10; -- Bit width of joystick input (10-bit = 0-1023 range)
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@@ -21,9 +18,9 @@ ENTITY LFO IS
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aclk : IN STD_LOGIC; -- Main system clock
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aresetn : IN STD_LOGIC; -- Active-low asynchronous reset
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-- LFO Control inputs
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lfo_period : IN STD_LOGIC_VECTOR(JOYSTICK_LENGHT - 1 DOWNTO 0); -- Controls LFO frequency (joystick Y-axis)
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lfo_enable : IN STD_LOGIC; -- Enable/bypass LFO effect
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-- LFO_1 Control inputs
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lfo_period : IN STD_LOGIC_VECTOR(JOYSTICK_LENGHT - 1 DOWNTO 0); -- Controls LFO_1 frequency (joystick Y-axis)
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lfo_enable : IN STD_LOGIC; -- Enable/bypass LFO_1 effect
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-- Slave AXI Stream interface (audio input)
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s_axis_tvalid : IN STD_LOGIC; -- Input data valid signal
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@@ -37,26 +34,26 @@ ENTITY LFO IS
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m_axis_tlast : OUT STD_LOGIC; -- Channel indicator passthrough
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m_axis_tready : IN STD_LOGIC -- Downstream ready signal
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);
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END ENTITY LFO;
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END ENTITY LFO_1;
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ARCHITECTURE Behavioral OF LFO IS
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ARCHITECTURE Behavioral OF LFO_1 IS
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-- LFO timing configuration constants
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CONSTANT LFO_COUNTER_BASE_PERIOD_US : INTEGER := 1000; -- Base period: 1ms (1kHz base frequency)
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-- LFO_1 timing configuration constants
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CONSTANT LFO_1_COUNTER_BASE_PERIOD_US : INTEGER := 1000; -- Base period: 1ms (1kHz base frequency)
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CONSTANT ADJUSTMENT_FACTOR : INTEGER := 90; -- Frequency adjustment sensitivity (clock cycles per joystick unit)
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CONSTANT JSTK_CENTER_VALUE : INTEGER := 2 ** (JOYSTICK_LENGHT - 1); -- Joystick center position (512 for 10-bit)
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-- Calculate base clock cycles for 1ms period at current clock frequency
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CONSTANT LFO_COUNTER_BASE_CLK_CYCLES : INTEGER := LFO_COUNTER_BASE_PERIOD_US * 1000 / CLK_PERIOD_NS; -- 1ms = 100,000 clk cycles
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CONSTANT LFO_1_COUNTER_BASE_CLK_CYCLES : INTEGER := LFO_1_COUNTER_BASE_PERIOD_US * 1000 / CLK_PERIOD_NS; -- 1ms = 100,000 clk cycles
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-- Calculate frequency range limits based on joystick range
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CONSTANT LFO_CLK_CYCLES_MIN : INTEGER := LFO_COUNTER_BASE_CLK_CYCLES - ADJUSTMENT_FACTOR * (2 ** (JOYSTICK_LENGHT - 1)); -- 53,920 clk cycles (faster)
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CONSTANT LFO_CLK_CYCLES_MAX : INTEGER := LFO_COUNTER_BASE_CLK_CYCLES + ADJUSTMENT_FACTOR * (2 ** (JOYSTICK_LENGHT - 1) - 1); -- 145,990 clk cycles (slower)
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CONSTANT LFO_1_CLK_CYCLES_MIN : INTEGER := LFO_1_COUNTER_BASE_CLK_CYCLES - ADJUSTMENT_FACTOR * (2 ** (JOYSTICK_LENGHT - 1)); -- 53,920 clk cycles (faster)
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CONSTANT LFO_1_CLK_CYCLES_MAX : INTEGER := LFO_1_COUNTER_BASE_CLK_CYCLES + ADJUSTMENT_FACTOR * (2 ** (JOYSTICK_LENGHT - 1) - 1); -- 145,990 clk cycles (slower)
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-- LFO timing control signals
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-- LFO_1 timing control signals
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SIGNAL step_clk_cycles_delta : INTEGER RANGE - 2 ** (JOYSTICK_LENGHT - 1) * ADJUSTMENT_FACTOR TO (2 ** (JOYSTICK_LENGHT - 1) - 1) * ADJUSTMENT_FACTOR := 0;
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SIGNAL step_clk_cycles : INTEGER RANGE LFO_CLK_CYCLES_MIN TO LFO_CLK_CYCLES_MAX := LFO_COUNTER_BASE_CLK_CYCLES;
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SIGNAL step_counter : NATURAL RANGE 0 TO LFO_CLK_CYCLES_MAX := 0;
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SIGNAL step_clk_cycles : INTEGER RANGE LFO_1_CLK_CYCLES_MIN TO LFO_1_CLK_CYCLES_MAX := LFO_1_COUNTER_BASE_CLK_CYCLES;
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SIGNAL step_counter : NATURAL RANGE 0 TO LFO_1_CLK_CYCLES_MAX := 0;
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-- Triangular wave generation signals
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-- Note: Using signed counter with extra bit to handle full range calculations
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@@ -79,29 +76,29 @@ BEGIN
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-- Input ready logic: Ready when downstream is ready OR no valid data pending, AND not in reset
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s_axis_tready <= (m_axis_tready OR NOT m_axis_tvalid_int) AND aresetn;
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-- Optimized single process for LFO timing and triangular waveform generation
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-- Optimized single process for LFO_1 timing and triangular waveform generation
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-- This process handles both the frequency control and wave shape generation
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triangular_wave_lfo_generator : PROCESS (aclk)
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BEGIN
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IF rising_edge(aclk) THEN
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IF aresetn = '0' THEN
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-- Reset LFO generator to initial state
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step_clk_cycles <= LFO_COUNTER_BASE_CLK_CYCLES; -- Set to base frequency
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-- Reset LFO_1 generator to initial state
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step_clk_cycles <= LFO_1_COUNTER_BASE_CLK_CYCLES; -- Set to base frequency
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step_counter <= 0; -- Clear timing counter
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tri_counter <= (OTHERS => '0'); -- Start triangular wave at zero
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direction_up <= '1'; -- Start counting up
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ELSE
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-- Calculate LFO period based on joystick input
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-- Calculate LFO_1 period based on joystick input
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-- Joystick mapping:
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-- 0-511: Faster than base frequency (shorter period, higher frequency)
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-- 512: Base frequency (1kHz)
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-- 513-1023: Slower than base frequency (longer period, lower frequency)
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step_clk_cycles_delta <= (to_integer(unsigned(lfo_period)) - JSTK_CENTER_VALUE) * ADJUSTMENT_FACTOR;
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step_clk_cycles <= LFO_COUNTER_BASE_CLK_CYCLES - step_clk_cycles_delta;
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step_clk_cycles <= LFO_1_COUNTER_BASE_CLK_CYCLES - step_clk_cycles_delta;
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-- Generate triangular wave when LFO is enabled
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-- Generate triangular wave when LFO_1 is enabled
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IF lfo_enable = '1' THEN
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-- Clock divider: Update triangular wave at calculated rate
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@@ -140,7 +137,7 @@ BEGIN
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END PROCESS triangular_wave_lfo_generator;
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-- AXI4-Stream handshake logic and audio processing
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-- This process handles input/output data flow and applies the LFO modulation
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-- This process handles input/output data flow and applies the LFO_1 modulation
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AXIS : PROCESS (aclk)
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BEGIN
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IF rising_edge(aclk) THEN
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@@ -183,15 +180,15 @@ BEGIN
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-- Data input logic: Process new audio samples when available and output is ready
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IF s_axis_tvalid = '1' AND (m_axis_tready = '1' OR m_axis_tvalid_int = '0') THEN
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IF lfo_enable = '1' THEN
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-- Apply LFO tremolo effect: multiply audio sample by triangular wave
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-- Apply LFO_1 tremolo effect: multiply audio sample by triangular wave
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-- This creates amplitude modulation (tremolo effect)
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m_axis_tdata_temp <= signed(s_axis_tdata) * tri_counter;
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s_axis_tlast_reg <= s_axis_tlast; -- Register channel indicator
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ELSE
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-- LFO disabled: pass audio through unchanged but maintain bit width
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-- LFO_1 disabled: pass audio through unchanged but maintain bit width
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-- Left shift compensates for the right shift that occurs during output
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-- This ensures unity gain when LFO is bypassed
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-- This ensures unity gain when LFO_1 is bypassed
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m_axis_tdata_temp <= shift_left(
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resize(
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signed(s_axis_tdata), -- Convert input to signed
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@@ -213,14 +210,14 @@ BEGIN
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END PROCESS AXIS;
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-- LFO Implementation Summary:
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-- LFO_1 Implementation Summary:
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-- 1. Generates triangular wave at frequency controlled by joystick input
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-- 2. When enabled: multiplies audio samples by triangular wave (tremolo effect)
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-- 3. When disabled: passes audio through unchanged (bypass mode)
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-- 4. Uses proper AXI4-Stream handshaking for real-time audio processing
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--
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-- Tremolo Effect Characteristics:
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-- - Frequency range: Approximately 0.1Hz to 10Hz (typical for audio LFO)
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-- - Frequency range: Approximately 0.1Hz to 10Hz (typical for audio LFO_1)
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-- - Modulation depth: Controlled by TRIANGULAR_COUNTER_LENGHT generic
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-- - Waveform: Triangular (linear amplitude changes, smooth transitions)
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-- - Bypass capability: Clean audio passthrough when disabled
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