Files
DESD/LAB3/src/effect_selector.vhd
Davide 9c20fe7e7c Add initial implementations for various audio processing components
- Created LFO entity for low-frequency oscillation control.
- Added all_pass_filter entity for signal processing.
- Implemented balance_controller for audio balance adjustments.
- Developed debouncer to stabilize input signals.
- Introduced digilent_jstk2 for joystick data handling.
- Added edge_detector_toggle for edge detection functionality.
- Created effect_selector to manage audio effects based on joystick input.
- Implemented jstk_uart_bridge for communication between joystick and UART.
- Developed led_controller for LED management.
- Introduced led_level_controller for controlling multiple LEDs.
- Created moving_average_filter for smoothing input signals.
- Added moving_average_filter_en with enable functionality.
- Implemented mute_controller to handle mute functionality.
- Developed volume_controller for volume adjustments.
- Introduced volume_multiplier for scaling audio signals.
- Created volume_saturator to ensure audio signals stay within bounds.
2025-05-11 12:43:38 +02:00

55 lines
1.4 KiB
VHDL

----------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 04/29/2024 10:12:03 AM
-- Design Name:
-- Module Name: effect_selector - Behavioral
-- Project Name:
-- Target Devices:
-- Tool Versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
----------------------------------------------------------------------------------
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
-- Uncomment the following library declaration if using
-- arithmetic functions with Signed or Unsigned values
--use IEEE.NUMERIC_STD.ALL;
-- Uncomment the following library declaration if instantiating
-- any Xilinx leaf cells in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity effect_selector is
generic(
JOYSTICK_LENGHT : integer := 10
);
Port (
aclk : in STD_LOGIC;
aresetn : in STD_LOGIC;
effect : in STD_LOGIC;
jstck_x : in STD_LOGIC_VECTOR(JOYSTICK_LENGHT-1 downto 0);
jstck_y : in STD_LOGIC_VECTOR(JOYSTICK_LENGHT-1 downto 0);
volume : out STD_LOGIC_VECTOR(JOYSTICK_LENGHT-1 downto 0);
balance : out STD_LOGIC_VECTOR(JOYSTICK_LENGHT-1 downto 0);
lfo_period : out STD_LOGIC_VECTOR(JOYSTICK_LENGHT-1 downto 0)
);
end effect_selector;
architecture Behavioral of effect_selector is
begin
end Behavioral;