Add initial implementations for various audio processing components

- Created LFO entity for low-frequency oscillation control.
- Added all_pass_filter entity for signal processing.
- Implemented balance_controller for audio balance adjustments.
- Developed debouncer to stabilize input signals.
- Introduced digilent_jstk2 for joystick data handling.
- Added edge_detector_toggle for edge detection functionality.
- Created effect_selector to manage audio effects based on joystick input.
- Implemented jstk_uart_bridge for communication between joystick and UART.
- Developed led_controller for LED management.
- Introduced led_level_controller for controlling multiple LEDs.
- Created moving_average_filter for smoothing input signals.
- Added moving_average_filter_en with enable functionality.
- Implemented mute_controller to handle mute functionality.
- Developed volume_controller for volume adjustments.
- Introduced volume_multiplier for scaling audio signals.
- Created volume_saturator to ensure audio signals stay within bounds.
This commit is contained in:
2025-05-11 12:43:38 +02:00
parent 1daab56299
commit 9c20fe7e7c
17 changed files with 745 additions and 294 deletions

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library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
entity led_controller is
Generic (
LED_WIDTH : positive := 8
);
Port (
mute_enable : in std_logic;
filter_enable : in std_logic;
led_r : out std_logic_vector(LED_WIDTH-1 downto 0);
led_g : out std_logic_vector(LED_WIDTH-1 downto 0);
led_b : out std_logic_vector(LED_WIDTH-1 downto 0)
);
end led_controller;
architecture Behavioral of led_controller is
begin
end Behavioral;